Gaming localisation
Keep the mechanics clear and the world intact.
Game content localised across interface, narrative and player support with context and terminology discipline.
What the work requires
Game strings can be tiny, branching or deeply tied to visual context. A good workflow separates functional language from creative content and gives linguists enough information to handle both.
Project fit
What game content asks of language
01
Character limits and UI context
02
Recurring names, items and mechanics
03
Dialogue, tone and character voice
04
Frequent content updates
How we approach it
Context for every string
01
Content mapping
UI, narrative and support content are scoped by need.
02
Living terminology
Names and mechanics are controlled across updates.
03
In-context checks
LQA can assess readability, truncation and consistency in the product.
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