Gaming localisation

Keep the mechanics clear and the world intact.

Game content localised across interface, narrative and player support with context and terminology discipline.

What the work requires

Game strings can be tiny, branching or deeply tied to visual context. A good workflow separates functional language from creative content and gives linguists enough information to handle both.

Project fit

What game content asks of language

01

Character limits and UI context

02

Recurring names, items and mechanics

03

Dialogue, tone and character voice

04

Frequent content updates

How we approach it

Context for every string

01

Content mapping

UI, narrative and support content are scoped by need.

02

Living terminology

Names and mechanics are controlled across updates.

03

In-context checks

LQA can assess readability, truncation and consistency in the product.

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